

What I'd hate to see happen to CoH3 is that it caters too much to those who vouch for consistency and predictability over tactical depth. As long as certain key pillars are maintained in the game (which it looks like it will be) then there can always be a mod to adjust damage values to be more aligned to what BK could be. I don't ask for CoH3 to be like BK, but I hope they stick to their motto of making sure that strategy & tactics win over dexterity. But the philosophy of the mod has changed a lot, would be glad to see you guys check us out again! I won't deny the mod has had a rough history, struggling to find its identity in "realism" and "historical accuracy". The mod aims to make good decisions more rewarding and bad decisions more punishing (while adding a much larger unit roster to allow for more tactical expression). In Company of Heroes 3, a small force can beat a larger, more powerful one if the player uses things like combined arms, defenses, positioning, and the environment to their advantage. Unlike many traditional RTS, a player’s actions per minute (APM) in CoH doesn’t mean much if their strategy and tactics are not up to the task. We've made a lot of balance changes over the years to make it more PvP focused taking a core CoH principle to the extreme: Fundamentally, BK isn't even attempting to be a "realism mod" anymore. I totally understand the main concerns about the mod mentioned here and I also do not hope for that future for CoH. Hi, I am a current dev for the BK mod for CoH1.
